I returned to Melbourne with what felt like some type of mysterious significance. My plans had indeed changed from what I originally set out to do, although all the same – I had come back changed. Reformed into an idea-machine. Refined and goal focused. The trip had been an inspiration, a method of clarification to how I would approach life and projects for the next few years. I had an overwhelming feeling to wake up, to produce and dedicate my time properly. Not simply productivity for productivity’s sake, but actually build and complete projects at the best of my ability. Determination was an understatement.
Within a week I had accommodation sorted, I pushed to settle as quickly as possible. Everything now was dedicated to the music, I would work 3 days a week in order to survive, the rest would be allocated towards producing the best album I could manage. I had come back from my trip with 6 tracks, in various stages of completion – there was a definite sound emerging from my travels, it was exciting to hear. What I had to do was expand upon these themes, create a richness to the music – Layer elements, build environments and experiment.
The first thing I needed to do was lock down the story concept. I had played with the idea of a dialogue driven story in my previous album “Free to a good home” – A fast electronica release pre-Dropframe. The idea at the time was a retroactive one, I had finished the album then I went back through each track and attached a computer generated dialogue to stitch it all together. It was a wacky concept, although it worked. The feedback I got from the album was very positive and almost always mentioned the story as an original and great concept.
The first Dropframe LP “Monk” in a way was meant to be the spiritual successor, although at the time I decided that I would pivot it into an instrumental release. This time, I can actively weave the story in with the music. The plan is to have ‘Chapters’ which the main character narrates a theme, which is supported by environmental elements throughout the song. I had been quite taken with the ‘Poetry Slam’ style of story telling and I wanted to bring this element in. Poetry Slam has a beautiful rhythm to it, a beat which chops and changes – an element of jazz.
My goal is to make the story interesting but not too complex, as I believe a complex approach (such as multiple characters and multiple storylines) would be difficult to convey clearly. The story would also be an important part of the eventual live performances, with the potential of connected projected visuals.
The story goes like this: There is a central male character (although there will be an effect to give the impression that its multiple people) who starts again, rebuilds himself into a perfectionist somewhat due to failing circumstances in his past and gains fame, then the story switches the other way. It will be made up with 8 points of dialogue in between and woven into tracks.
I cant wait to show this concept to people, it should be a very unique experience.